![]() ![]() As you might have guessed, you control that micro-organism on its journey through Phluff's guts. Professor Phluff, the dolphin-headed mad scientist, in his quest to create the cutest thing ever, has accidentally created a four-limbed monstrous micro-organism. It's a strange game - and stranger still when you consider that it was made by Microsoft - but it's kinda' rad. Tentacles has been around on Windows Phone for quite some time, and it's just made its way over to iOS. It's surprisingly tricky - and quite wonderfully absorbing. That's all there is to it - but, given that you're playing against yourself, you can try to strategise each stage to make the likelihood of collision lower. When you collect the last coin, the ball you control swaps - and the other ball will follow the previous path you described for it, jumps and all, meaning sometimes, avoiding collisions means that you don't jump. Touching the screen will make your ball jump, which means you can avoid the oncoming ball pretty easily - but also orbiting the larger ball are coins, which you have to collect to advance stages, so you have to time your coin collection just so. Two balls orbit a larger ball in opposite directions you control one ball at a time, and your goal is to avoid collisions. We really are big believers in the idea that sometimes, it's the simple concepts that really are the best. It's based on a real-world simulation, too.ĭestroying all humans has never been so much fun. It's tremendously exciting, especially when your virus grows strong enough to mutate on its own, as you race against the development of a cure. You can watch the effects in a newsfeed, such as "Australia burning corpses" and "France removes drug research safeguards". Each of these can be built up in trees that interconnect, making your virus strong and, as your virus spreads, you gain DNA points that you can spend on more abilities. You have a variety of tools at your disposal to mutate your virus: the ability to add symptoms, including fatal ones methods of communicability, including animal borne, airborne and body fluids and resistances. You control an epidemic, and your aim is to spread it throughout the world and kill everyone before humanity can develop a cure. This game was the first time in my life that I found myself saying, "Heck yeah, necrosis!" It's a fantastic concept for a game. ![]() Platform: Android iPhone, iPod Touch and iPad Can you survive or will you become a zombie too?" In this life-or-death adventure, the decisions you make will decide the fate of the world. He must be stopped and his undead horde defeated. "Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. Although the title was released as a stand-alone book, there are some extras exclusive to mobile: new death endings, coloured illustrations, alternate artwork, difficulty levels and achievements. Mobile seems a particularly apt medium for this kind of storytelling, and we're stoked that Livingstone is on board. The Fighting Fantasy interactive novel series turns 30 this year (Warlock of Firetop Mountain was released in 1982), and Ian Livingstone has teamed up with Tin Man Games for the latest in their series of game-book adventures for mobile: Blood of the Zombies. Steve Jackson and Ian Livingston were childhood staples for us (and many of you, too, I would imagine). If anyone wants to add me, my Gameloft ID is "crankytrousers". It's also great in that there's stuff to do without spending money - there are mini-games to play to level up your ponies and lots of cool quests. (Not literally, although my tube of superglue had a red-hot go.) It's done a really good job of capturing the show, including the actual voice actors and a storyline true to form. And, I've been glued to this game since I downloaded it. I wouldn't say I'm a pegasister or anything, but I like it, I'm glad it's in the world and I think all my nieces and nephews should have it on DVD. So, My Little Pony - how good, I wondered, can a show for little kids really be? Turns out, it's really freakin' good. The first was good news the latter, dubious. Upon learning that Gameloft was making a My Little Pony into an official game, two things were immediately known: it would be a town-management sim and there would be IAP.
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